Groups

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  • Banks: To put money in and take money out, the bank charges a crown (for the Emperor) a shilling (for the bank) and a penny (for the teller) per ten crowns. Steep, but if you have a huge amount of coinage, its the only way to go.
  • The “Iron Fist” Free Company
  • Reapers: This is the policing law enforcement group from the Church throughout the Empire.
  • Harvesters: Huge, international slave organisation.
  • [[Boch & Querrel]]: A growing Merchant House specialising in all manner of metal goods and novel inventions.
  • Middenheim Mining Company & Penitentiary: uses prisoners as miners in the mining company. High death rate due to lack of safety procedures and proper monies spent.
  • Refugee Help Fund:
  • Man Only United
  • Harpers: A Druid/Bard Ranger organisation..The Harpers are a semi-secret organization dedicated to promoting good, preserving history (including art and music of old) and maintaining a balance between civilization and nature by keeping kingdoms small and the destruction of animal and plant life to a minimum.
  • [[Faceless ??? An assassin and infiltration group specialising in intelligence and murder.
  • Midnight Circus: travelling the roads & rivers of the Empire, they have the Freak Show, Acrobats, Beast Menagerie, Strongman, Horse Show, Jugglers, Stage Magician and much more.

Stevedore’s Guild has been mentioned, but the Boatmen’s Guild (crews for river barges), Performers, Adventurers or Explorers guild, Muleskinners’s Guild (crews for wagons and carts) and of course the Mercenaries’ Guild (to protect your person or interests… or ruin someone else’s) are all very useful. Of course these have a heavy bureaucracy and way higher fees than just hiring someone in a tavern, but guildsmen come with the added security feature.

Groups

Another War.. Greyman Greyman